GIANT WASP
{{Monster Table
| creature=
| style=
| size=Large | type= Vermin
| hd= 5d8+10 | hp=32
| init= +1
| speed= 20 ft. (4 squares), fly 60 ft. (good)
| ac= 14 (–1 size, +1 Dex, +4 natural) | touch= 10 | flat= 13
| bab= +3 | grapple=+11
| at= Sting +6 melee (1d3+6 plus poison)
| full_at= Sting +6 melee (1d3+6 plus poison)
| space= 10 ft. | reach=5 ft.
| sa= Poison
| sq= Darkvision 60 ft., vermin traits
| fort= +6 | ref= +2 | will= +2
| str=18| dex=12| con=14| int=—| wis=13 | cha=11
| skills= Spot +9, Survival +1*
| feats= —
| env= Temperate forests
| org= Solitary, swarm (2–5), or nest (11–20)
| align=Always neutral
| cr= 3
| adv= 6–8 HD (Large); 9–15 HD (Huge)
| la= —
}}
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Consitution-based. Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. SEE WIKIPEDIA ENTRY: Wasp- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR3 Category:Forest Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Temperate Climate Category:Vermin Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}